Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited while maintaining photorealism. In this work, we present PaletteNeRF, a novel method for photorealistic appearance editing of neural radiance fields (NeRF) based on 3D color decomposition. Our method decomposes the appearance of each 3D point into a linear combination of palette-based bases (i.e., 3D segmentations defined by a group of NeRF-type functions) that are shared across the scene. While our palette-based bases are view-independent, we also predict a view-dependent function to capture the color residual (e.g., specular shading). During training, we jointly optimize the basis functions and the color palettes, and we also introduce novel regularizers to encourage the spatial coherence of the decomposition. Our method allows users to efficiently edit the appearance of the 3D scene by modifying the color palettes. We also extend our framework with compressed semantic features for semantic-aware appearance editing. We demonstrate that our technique is superior to baseline methods both quantitatively and qualitatively for appearance editing of complex real-world scenes.
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由于生成对抗网络(GAN)的突破,3D可控制的肖像合成已大大提高。但是,用精确的3D控制操纵现有的面部图像仍然具有挑战性。虽然连接gan倒置和3D感知,但噪声到图像是一种直接的解决方案,但它效率低下,可能导致编辑质量明显下降。为了填补这一空白,我们提出了3D-FM GAN,这是一个专门为3D可控制的面部操作设计的新型有条件GAN框架,并且在端到端学习阶段后不需要任何调整。通过小心地编码输入面图像和3D编辑的基于物理的渲染,我们的图像生成器提供了高质量,具有身份的3D控制面部操纵。为了有效地学习这种新颖的框架,我们制定了两种基本的训练策略和一种新颖的乘法共同调制体系结构,可在天真的方案上显着改善。通过广泛的评估,我们表明我们的方法在各种任务上的表现优于先前的艺术,具有更好的编辑性,更强的身份保存和更高的照片真实性。此外,我们在大型姿势编辑和室外图像上展示了设计更好的概括性。
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体积神经渲染方法,例如神经辐射场(NERFS),已实现了光真实的新型视图合成。但是,以其标准形式,NERF不支持场景中的物体(例如人头)的编辑。在这项工作中,我们提出了Rignerf,该系统不仅仅是仅仅是新颖的视图综合,并且可以完全控制头姿势和从单个肖像视频中学到的面部表情。我们使用由3D可变形面模型(3DMM)引导的变形场对头姿势和面部表情的变化进行建模。 3DMM有效地充当了Rignerf的先验,该rignerf学会仅预测3DMM变形的残留物,并使我们能够在输入序列中呈现不存在的新颖(刚性)姿势和(非刚性)表达式。我们仅使用智能手机捕获的简短视频进行培训,我们证明了我们方法在自由视图合成肖像场景的有效性,并具有明确的头部姿势和表达控制。项目页面可以在此处找到:http://shahrukhathar.github.io/2022/06/06/rignerf.html
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Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct inference of a pre-trained deep network to produce a neural point cloud; this point cloud can be finetuned to surpass the visual quality of NeRF with 30X faster training time. Point-NeRF can be combined with other 3D reconstruction methods and handles the errors and outliers in such methods via a novel pruning and growing mechanism. The experiments on the DTU, the NeRF Synthetics , the ScanNet and the Tanks and Temples datasets demonstrate Point-NeRF can surpass the existing methods and achieve the state-of-the-art results.
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Purpose: Tracking the 3D motion of the surgical tool and the patient anatomy is a fundamental requirement for computer-assisted skull-base surgery. The estimated motion can be used both for intra-operative guidance and for downstream skill analysis. Recovering such motion solely from surgical videos is desirable, as it is compliant with current clinical workflows and instrumentation. Methods: We present Tracker of Anatomy and Tool (TAToo). TAToo jointly tracks the rigid 3D motion of patient skull and surgical drill from stereo microscopic videos. TAToo estimates motion via an iterative optimization process in an end-to-end differentiable form. For robust tracking performance, TAToo adopts a probabilistic formulation and enforces geometric constraints on the object level. Results: We validate TAToo on both simulation data, where ground truth motion is available, as well as on anthropomorphic phantom data, where optical tracking provides a strong baseline. We report sub-millimeter and millimeter inter-frame tracking accuracy for skull and drill, respectively, with rotation errors below 1{\deg}. We further illustrate how TAToo may be used in a surgical navigation setting. Conclusion: We present TAToo, which simultaneously tracks the surgical tool and the patient anatomy in skull-base surgery. TAToo directly predicts the motion from surgical videos, without the need of any markers. Our results show that the performance of TAToo compares favorably to competing approaches. Future work will include fine-tuning of our depth network to reach a 1 mm clinical accuracy goal desired for surgical applications in the skull base.
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Nowadays, fake news easily propagates through online social networks and becomes a grand threat to individuals and society. Assessing the authenticity of news is challenging due to its elaborately fabricated contents, making it difficult to obtain large-scale annotations for fake news data. Due to such data scarcity issues, detecting fake news tends to fail and overfit in the supervised setting. Recently, graph neural networks (GNNs) have been adopted to leverage the richer relational information among both labeled and unlabeled instances. Despite their promising results, they are inherently focused on pairwise relations between news, which can limit the expressive power for capturing fake news that spreads in a group-level. For example, detecting fake news can be more effective when we better understand relations between news pieces shared among susceptible users. To address those issues, we propose to leverage a hypergraph to represent group-wise interaction among news, while focusing on important news relations with its dual-level attention mechanism. Experiments based on two benchmark datasets show that our approach yields remarkable performance and maintains the high performance even with a small subset of labeled news data.
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Quantum machine learning (QML) has received increasing attention due to its potential to outperform classical machine learning methods in various problems. A subclass of QML methods is quantum generative adversarial networks (QGANs) which have been studied as a quantum counterpart of classical GANs widely used in image manipulation and generation tasks. The existing work on QGANs is still limited to small-scale proof-of-concept examples based on images with significant down-scaling. Here we integrate classical and quantum techniques to propose a new hybrid quantum-classical GAN framework. We demonstrate its superior learning capabilities by generating $28 \times 28$ pixels grey-scale images without dimensionality reduction or classical pre/post-processing on multiple classes of the standard MNIST and Fashion MNIST datasets, which achieves comparable results to classical frameworks with 3 orders of magnitude less trainable generator parameters. To gain further insight into the working of our hybrid approach, we systematically explore the impact of its parameter space by varying the number of qubits, the size of image patches, the number of layers in the generator, the shape of the patches and the choice of prior distribution. Our results show that increasing the quantum generator size generally improves the learning capability of the network. The developed framework provides a foundation for future design of QGANs with optimal parameter set tailored for complex image generation tasks.
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Functionality and dialogue experience are two important factors of task-oriented dialogue systems. Conventional approaches with closed schema (e.g., conversational semantic parsing) often fail as both the functionality and dialogue experience are strongly constrained by the underlying schema. We introduce a new paradigm for task-oriented dialogue - Dialog2API - to greatly expand the functionality and provide seamless dialogue experience. The conversational model interacts with the environment by generating and executing programs triggering a set of pre-defined APIs. The model also manages the dialogue policy and interact with the user through generating appropriate natural language responses. By allowing generating free-form programs, Dialog2API supports composite goals by combining different APIs, whereas unrestricted program revision provides natural and robust dialogue experience. To facilitate Dialog2API, the core model is provided with API documents, an execution environment and optionally some example dialogues annotated with programs. We propose an approach tailored for the Dialog2API, where the dialogue states are represented by a stack of programs, with most recently mentioned program on the top of the stack. Dialog2API can work with many application scenarios such as software automation and customer service. In this paper, we construct a dataset for AWS S3 APIs and present evaluation results of in-context learning baselines.
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Vision transformers (ViTs) are quickly becoming the de-facto architecture for computer vision, yet we understand very little about why they work and what they learn. While existing studies visually analyze the mechanisms of convolutional neural networks, an analogous exploration of ViTs remains challenging. In this paper, we first address the obstacles to performing visualizations on ViTs. Assisted by these solutions, we observe that neurons in ViTs trained with language model supervision (e.g., CLIP) are activated by semantic concepts rather than visual features. We also explore the underlying differences between ViTs and CNNs, and we find that transformers detect image background features, just like their convolutional counterparts, but their predictions depend far less on high-frequency information. On the other hand, both architecture types behave similarly in the way features progress from abstract patterns in early layers to concrete objects in late layers. In addition, we show that ViTs maintain spatial information in all layers except the final layer. In contrast to previous works, we show that the last layer most likely discards the spatial information and behaves as a learned global pooling operation. Finally, we conduct large-scale visualizations on a wide range of ViT variants, including DeiT, CoaT, ConViT, PiT, Swin, and Twin, to validate the effectiveness of our method.
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To balance the annotation labor and the granularity of supervision, single-frame annotation has been introduced in temporal action localization. It provides a rough temporal location for an action but implicitly overstates the supervision from the annotated-frame during training, leading to the confusion between actions and backgrounds, i.e., action incompleteness and background false positives. To tackle the two challenges, in this work, we present the Snippet Classification model and the Dilation-Erosion module. In the Dilation-Erosion module, we expand the potential action segments with a loose criterion to alleviate the problem of action incompleteness and then remove the background from the potential action segments to alleviate the problem of action incompleteness. Relying on the single-frame annotation and the output of the snippet classification, the Dilation-Erosion module mines pseudo snippet-level ground-truth, hard backgrounds and evident backgrounds, which in turn further trains the Snippet Classification model. It forms a cyclic dependency. Furthermore, we propose a new embedding loss to aggregate the features of action instances with the same label and separate the features of actions from backgrounds. Experiments on THUMOS14 and ActivityNet 1.2 validate the effectiveness of the proposed method. Code has been made publicly available (https://github.com/LingJun123/single-frame-TAL).
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